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Cucina Sonora For Pasta Rummo - sound live cooking with Cuochi Volanti.


"Il ribollio dell’acqua, le maracas di sale, il gorgoglio dell’olio, il fruscio di erbette fresche, l’accartocciamento di una bustina di zafferano, la frantumazione dei grissini e la scolatura della pasta. Sono gli ingredienti sonori del concerto per Pasta Rummo, un inusuale e creativo live cooking, che si è svolto il 3 maggio al God Save The Food di Milano, per celebrare la nuova veste grafica di Pasta Rummo Lenta Lavorazione®, che vede illustrazioni disegnate a mano e l’esclusiva confezione in carta per i formati della tradizione.” (link to the article)
releted link: (1); (2)

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Cucina Sonora For Pasta Rummo - sound live cooking with Cuochi Volanti.

"Il ribollio dell’acqua, le maracas di sale, il gorgoglio dell’olio, il fruscio di erbette fresche, l’accartocciamento di una bustina di zafferano, la frantumazione dei grissini e la scolatura della pasta. Sono gli ingredienti sonori del concerto per Pasta Rummo, un inusuale e creativo live cooking, che si è svolto il 3 maggio al God Save The Food di Milano, per celebrare la nuova veste grafica di Pasta Rummo Lenta Lavorazione®, che vede illustrazioni disegnate a mano e l’esclusiva confezione in carta per i formati della tradizione.” (link to the article)

releted link: (1); (2)

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The Box - Poltergheist

Dadomani studio: idea,production,animation supervision,direction Patrizio Saccò: director of photography Enrico Ascoli: music and sound design Dario Imbrogno: animation Dario Cavaliere: fluid simulation The Box and Dox spend their entire lives sitting on the couch in front of the TV. Both are afflicted with a very powerful addiction to television. This addiction plays out in their behaviors and reactions, which are polar opposites of each other. The Box uses the TV to fall asleep, while Dox is a victim of his unstoppable instinct of channel surfing. They both need TV, albeit for different purposes. Falling into his habitual deep sleep, The Box loses contact with reality, letting himself go completely into the dream world. This is where the character’s rational mind makes room for the unknown and unknowing world of his subconscious. The Box’s brain, like an unprotected fortress, lies defenseless as it is accosted by dangerous outside stimuluses. The TV’s audio signal is the enemy that creeps in between the cognitive synapses of the sleeping protagonist, influencing his dreams and controlling his consciousness. The Box, like a sponge, passively absorbs all the audio stimuluses that come from the outside; reworking them and unknowingly transmitting them back into reality as interactive hallucinations uncontrolled and interacting freely with their surrounding environment…

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The Box - Poltergheist

Dadomani studio: idea,production,animation supervision,direction Patrizio Saccò: director of photography Enrico Ascoli: music and sound design Dario Imbrogno: animation Dario Cavaliere: fluid simulation The Box and Dox spend their entire lives sitting on the couch in front of the TV. Both are afflicted with a very powerful addiction to television. This addiction plays out in their behaviors and reactions, which are polar opposites of each other. The Box uses the TV to fall asleep, while Dox is a victim of his unstoppable instinct of channel surfing. They both need TV, albeit for different purposes. Falling into his habitual deep sleep, The Box loses contact with reality, letting himself go completely into the dream world. This is where the character’s rational mind makes room for the unknown and unknowing world of his subconscious. The Box’s brain, like an unprotected fortress, lies defenseless as it is accosted by dangerous outside stimuluses. The TV’s audio signal is the enemy that creeps in between the cognitive synapses of the sleeping protagonist, influencing his dreams and controlling his consciousness. The Box, like a sponge, passively absorbs all the audio stimuluses that come from the outside; reworking them and unknowingly transmitting them back into reality as interactive hallucinations uncontrolled and interacting freely with their surrounding environment…

return to the Home page

music and sound design for Chinagram video teaser


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music and sound design for Chinagram video teaser

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Artist : Donato Sansone
Sound : Enrico Ascoli

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Artist : Donato Sansone

Sound : Enrico Ascoli

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Montecitorio 2011 - Soundscape exibition

link to exibition website
la sala della regina di palazzo montecitorio dal 18 ottobre al 10 dicembre 2011 ospita “rappresentare l’italia – 150 anni di storia della camera dei deputati”.
una mostra che ripercorre i principali momenti della storia della camera intrecciando i grandi problemi della democrazia rappresentativa e l’evoluzione del paese. audiovisivi, documenti e illustrazioni per inscenare una maxi-cronaca italiana che si snoda attraverso isole multimediali e grandi pannelli che come gigantesche prime pagine di quotidiani scandiscono la storia d’italia e delle sue istituzioni.
Credits
production: Ars Media
Sound design by Enrico Ascoli

Montecitorio 2011 - Soundscape exibition

Presidente della repubblica e presidente della camera

link to exibition website

la sala della regina di palazzo montecitorio dal 18 ottobre al 10 dicembre 2011 ospita “rappresentare l’italia – 150 anni di storia della camera dei deputati”.

una mostra che ripercorre i principali momenti della storia della camera intrecciando i grandi problemi della democrazia rappresentativa e l’evoluzione del paese. audiovisivi, documenti e illustrazioni per inscenare una maxi-cronaca italiana che si snoda attraverso isole multimediali e grandi pannelli che come gigantesche prime pagine di quotidiani scandiscono la storia d’italia e delle sue istituzioni.

Credits

production: Ars Media

Sound design by Enrico Ascoli


Videomapping – interactive music sequencer. Sept 3, 2011


For the opening of Nike’s new store in Turin, we had a ball creating a 4-story-high sequencer and projecting it on the baroque façade of a building in one of the city’s historical squares. An electronic music machine, open to all who felt like getting into the game, stepping up to the control platform, and letting a Kinect-equipped station sense their body’s contour and movements. Interactivity was literally in their hands, as they discovered the power to turn windows on and off with a mere touch, revealing musical notes and samples that combined into ever-changing audio loops.
Energized and empowered, our players became the real pivot of the event: controlling a 20-meter-tall luminous shadow, wrapped in ribbons of bold color coming from a second projector aimed right at their body, they became conductors, composers, and the creators of an interactive show that took music, colors and proportions to the next level.


Coded with: Processing + Toxi.math + MidiBus + GLGraphics + oscP5 + Kinect + OpenNI + NiTE + Freenect + Ableton Live + Custom sequencing library developed in-house.
Client: Nike
PROJECT CREDITS
Concept, Design & Development: ToDo
Sound Design: Enrico Ascoli
Field producer: Adriano Bassi
Interactive platform construction: Dynamic Factory
Video projection setup: Euphon
VIDEO CREDITS: Shooting and video editing: Logout Video (Andrea Bocca, Paolo Ceretto)
THANKS to: Alessandro Poggi and Alessandro Bianchi!

Videomapping – interactive music sequencer. Sept 3, 2011

For the opening of Nike’s new store in Turin, we had a ball creating a 4-story-high sequencer and projecting it on the baroque façade of a building in one of the city’s historical squares. An electronic music machine, open to all who felt like getting into the game, stepping up to the control platform, and letting a Kinect-equipped station sense their body’s contour and movements. Interactivity was literally in their hands, as they discovered the power to turn windows on and off with a mere touch, revealing musical notes and samples that combined into ever-changing audio loops.

Energized and empowered, our players became the real pivot of the event: controlling a 20-meter-tall luminous shadow, wrapped in ribbons of bold color coming from a second projector aimed right at their body, they became conductors, composers, and the creators of an interactive show that took music, colors and proportions to the next level.

Coded with: Processing + Toxi.math + MidiBus + GLGraphics + oscP5 + Kinect + OpenNI + NiTE + Freenect + Ableton Live + Custom sequencing library developed in-house.

Client: Nike

PROJECT CREDITS

Concept, Design & Development: ToDo

Sound Design: Enrico Ascoli

Field producer: Adriano Bassi

Interactive platform construction: Dynamic Factory

Video projection setup: Euphon

VIDEO CREDITS: Shooting and video editing: Logout Video (Andrea Bocca, Paolo Ceretto)

THANKS to: Alessandro Poggi and Alessandro Bianchi!


Sound Design for Lone Wolf - Announcement Teaser Trailer

Sound Design for Lone Wolf - Announcement Teaser Trailer


Music, sound design and 8ch audio surround for “Formula”, video installation at Turin Museo Dell’Automobile Project credits: Client: Museo Dell’Automobile di Torino Concept: N03! Design: N03! Editing & compositing: Rino Stefano Tagliafierro Sound design: Riccardo Castaldi, Enrico Ascoli 8ch Audio Surround: AeG Soluzioni, Riccardo Castaldi, Enrico Ascoli

Music, sound design and 8ch audio surround for “Formula”, video installation at Turin Museo Dell’Automobile

Project credits:
Client: Museo Dell’Automobile di Torino
Concept: N03!
Design: N03!
Editing & compositing: Rino Stefano Tagliafierro
Sound design: Riccardo Castaldi, Enrico Ascoli
8ch Audio Surround: AeG Soluzioni, Riccardo Castaldi, Enrico Ascoli

Music and sound design for the multi-channel central installation, for the Roon D interactive installation and for the educational touch system videogames (see also http://www.todo.to.it/#projects/bdi)

Multi-channel (8CH) audio/video installation for the Exhibition “The currency  of United Italy”, April 4th, 2011 - July 4th, 2011 – Palazzo delle  Esposizioni, Rome. Project page:todo.to.it/​#projects/​bdi

Exibition Website:  “La moneta dell’Italia unita: dalla lira all’euro”
Project credits: Client: Banca d’Italia Concept: ToDo + Atelier Brückner Design: ToDo Editing & compositing: Matteo Barbeni, Pierpaolo Valetto Computational animations: Alessandro Capozzo Sound design: Enrico Ascoli

Music and sound design for the multi-channel central installation, for the Roon D interactive installation and for the educational touch system videogames (see also http://www.todo.to.it/#projects/bdi)

Multi-channel (8CH) audio/video installation for the Exhibition “The currency of United Italy”, April 4th, 2011 - July 4th, 2011 – Palazzo delle Esposizioni, Rome.
Project page:todo.to.it/​#projects/​bdi

Exibition Website: “La moneta dell’Italia unita: dalla lira all’euro”

Project credits:
Client: Banca d’Italia
Concept: ToDo + Atelier Brückner
Design: ToDo
Editing & compositing: Matteo Barbeni, Pierpaolo Valetto
Computational animations: Alessandro Capozzo
Sound design: Enrico Ascoli


Blowjob - Myatelier.net - Rome 2011
Description of work: Three amplified electric guitars and three fans. Soundscape generated naturally by the passage of air through the strings and by its set in motion light filaments, that touch , in a stochastic way, the instruments. What you can hear is a universe unique and uncontrollable and at the same time uniform and harmonious: stillness in motion. Blowjob born by the natural development of two themes: the first is based on building self generative soundscapes and sculpture, the second is based on archetypal sounds, those sound marks that could be deeply recognized in a trans-cultural way by human beings. Among these there is surely the wind and its ability to animate what it skims: “… the answer my friend is blowing in the wind …”

Blowjob - Myatelier.net - Rome 2011

Description of work: Three amplified electric guitars and three fans.
Soundscape generated naturally by the passage of air through the strings and by its set in motion light filaments, that touch , in a stochastic way, the instruments. What you can hear is a universe unique and uncontrollable and at the same time uniform and harmonious: stillness in motion.
Blowjob born by the natural development of two themes: the first is based on building self generative soundscapes and sculpture, the second is based on archetypal sounds, those sound marks that could be deeply recognized in a trans-cultural way by human beings. Among these there is surely the wind and its ability to animate what it skims: “… the answer my friend is blowing in the wind …”

blowjob - myatelier.net - Rome 2011

music and sound design for the 15 documentary projected in the various museum areas
novanta minuti di cinema e storia, quindici video per raccontare l’europa negli anni in cui si faceva l’italia. sono i cortometraggi che ars media sta ultimando per il nuovo allestimento del museo nazionale del risorgimento italiano. le sale di palazzo carignano, a torino, si riapriranno ai visitatori nel 2011 proponendo un allestimento completamente rinnovato con nuovi percorsi tematici, un’illuminazione scenografica e strumenti multimediali per rendere ancora più coinvolgente la visita.
la rivoluzione francese e quella industriale, le lotte dei popoli europei per ottenere le libertà costituzionali, rivoluzione e restaurazione. i video proiettati su cinque schermi spettacolari disposti lungo il percorso di visita allargano gli orizzonti del museo, che con il nuovo allestimento assume un respiro veramente internazionale.
preview:

Risorgimento Italiano cap 1 from Enrico Ascoli - Sound Design on Vimeo.
credits:
Client > Museo Nazionale Del Risorgimento di Torino
Production and video editing > Ars Media

music and sound design for the 15 documentary projected in the various museum areas

novanta minuti di cinema e storia, quindici video per raccontare l’europa negli anni in cui si faceva l’italia. sono i cortometraggi che ars media sta ultimando per il nuovo allestimento del museo nazionale del risorgimento italiano. le sale di palazzo carignano, a torino, si riapriranno ai visitatori nel 2011 proponendo un allestimento completamente rinnovato con nuovi percorsi tematici, un’illuminazione scenografica e strumenti multimediali per rendere ancora più coinvolgente la visita.

la rivoluzione francese e quella industriale, le lotte dei popoli europei per ottenere le libertà costituzionali, rivoluzione e restaurazione. i video proiettati su cinque schermi spettacolari disposti lungo il percorso di visita allargano gli orizzonti del museo, che con il nuovo allestimento assume un respiro veramente internazionale.

preview:

Risorgimento Italiano cap 1 from Enrico Ascoli - Sound Design on Vimeo.

credits:

Client > Museo Nazionale Del Risorgimento di Torino

Production and video editing > Ars Media

Event :: 50° Mila Schon - Linee, Colori, Superfici Concept:  Nucleo | Piergiorgio Robino   Exhibition design: Nucleo | Piergiorgio Robino + Nicola Bartoccelli   Graphic project: Nucleo | Arianna Madiotto + Nadia Corno  Sound project: Enrico Ascoli   Exhibition set up: Gruppo Bodino | TO

Room 1 - Geometrie: soft sensual movements follow geometric paths, pop timbers, warm like scent wakes, Low frequencies just at the beginning of the room like an hearty welcome, quiet in movement. (DVD + 5.1 system)


Room 2 - Simmetrie: crystal-clear layers, sharp and elegant, domesticated timbers coming from the music sperimentation of ‘60/’70, orbital paths around a radial acustic center, slow and hanged like a Calder mobile, magic and surreal mood, unfathomable. (DVD + 5.1 system)

Room 3 - Stereometrie: intermittent pulsation of contemporary microsounds (glitch timbers), that from the crypts around this room point the center floating on a foam of very low frequencies (DVD + 5.1 system)

Room 4 - Ambiance: random sound-scape for ten vintage monitors Brionvega, voices buzzing, daily life, old Tv spot, music suggestion from Mila Shon living room.  (DVD-brionvega-monitors) 
 
In memory of Mila Schon, Music and VJ live set by Enrico Ascoli and VJ Kidddz on Media facade piazza duomo Milano

Event :: 50° Mila Schon - Linee, Colori, Superfici
Concept:  Nucleo | Piergiorgio Robino 
Exhibition design: Nucleo | Piergiorgio Robino + Nicola Bartoccelli 
Graphic project: Nucleo | Arianna Madiotto + Nadia Corno 
Sound project: Enrico Ascoli  
Exhibition set up: Gruppo Bodino | TO

Room 1 - Geometrie: soft sensual movements follow geometric paths, pop timbers, warm like scent wakes, Low frequencies just at the beginning of the room like an hearty welcome, quiet in movement. (DVD + 5.1 system)


Room 2 - Simmetrie: crystal-clear layers, sharp and elegant, domesticated timbers coming from the music sperimentation of ‘60/’70, orbital paths around a radial acustic center, slow and hanged like a Calder mobile, magic and surreal mood, unfathomable. (DVD + 5.1 system)

Room 3 - Stereometrie: intermittent pulsation of contemporary microsounds (glitch timbers), that from the crypts around this room point the center floating on a foam of very low frequencies
(DVD + 5.1 system)

Room 4 - Ambiance: random sound-scape for ten vintage monitors Brionvega, voices buzzing, daily life, old Tv spot, music suggestion from Mila Shon living room.
(DVD-brionvega-monitors)
 



In memory of Mila Schon, Music and VJ live set by Enrico Ascoli and VJ Kidddz on Media facade piazza duomo Milano




VIDEOGIOCO animation and concept by Donato Sansone  sound design by Enrico Ascoli

VIDEOGIOCO
animation and concept by Donato Sansone
sound design by Enrico Ascoli


A total immersion in the culinary tradition of Irpinia in a performance divided on different synaestetic levels (taste, smell, tough, sight, hearing) based on a real time recording with panoramics and piezolectric microphones of resonances captured during food preparation. Interferenze Festival 2010 - Click’n food  Video by LS another sound and food work by Enrico Ascoli => soundcloud.com/imaginary-axis/ sound-cooking-frequencies-to-dissolve-under-the-tonguekk

A total immersion in the culinary tradition of Irpinia in a performance divided on different synaestetic levels (taste, smell, tough, sight, hearing) based on a real time recording with panoramics and piezolectric microphones of resonances captured during food preparation.

Interferenze Festival 2010 - Click’n food
Video by LS

another sound and food work by Enrico Ascoli =>
soundcloud.com/imaginary-axis/ sound-cooking-frequencies-to-dissolve-under-the-tonguekk

Cucina Sonora For Pasta Rummo - sound live cooking with Cuochi Volanti.


"Il ribollio dell’acqua, le maracas di sale, il gorgoglio dell’olio, il fruscio di erbette fresche, l’accartocciamento di una bustina di zafferano, la frantumazione dei grissini e la scolatura della pasta. Sono gli ingredienti sonori del concerto per Pasta Rummo, un inusuale e creativo live cooking, che si è svolto il 3 maggio al God Save The Food di Milano, per celebrare la nuova veste grafica di Pasta Rummo Lenta Lavorazione®, che vede illustrazioni disegnate a mano e l’esclusiva confezione in carta per i formati della tradizione.” (link to the article)
releted link: (1); (2)

return to the Home page

Cucina Sonora For Pasta Rummo - sound live cooking with Cuochi Volanti.

"Il ribollio dell’acqua, le maracas di sale, il gorgoglio dell’olio, il fruscio di erbette fresche, l’accartocciamento di una bustina di zafferano, la frantumazione dei grissini e la scolatura della pasta. Sono gli ingredienti sonori del concerto per Pasta Rummo, un inusuale e creativo live cooking, che si è svolto il 3 maggio al God Save The Food di Milano, per celebrare la nuova veste grafica di Pasta Rummo Lenta Lavorazione®, che vede illustrazioni disegnate a mano e l’esclusiva confezione in carta per i formati della tradizione.” (link to the article)

releted link: (1); (2)

return to the Home page

The Box - Poltergheist

Dadomani studio: idea,production,animation supervision,direction Patrizio Saccò: director of photography Enrico Ascoli: music and sound design Dario Imbrogno: animation Dario Cavaliere: fluid simulation The Box and Dox spend their entire lives sitting on the couch in front of the TV. Both are afflicted with a very powerful addiction to television. This addiction plays out in their behaviors and reactions, which are polar opposites of each other. The Box uses the TV to fall asleep, while Dox is a victim of his unstoppable instinct of channel surfing. They both need TV, albeit for different purposes. Falling into his habitual deep sleep, The Box loses contact with reality, letting himself go completely into the dream world. This is where the character’s rational mind makes room for the unknown and unknowing world of his subconscious. The Box’s brain, like an unprotected fortress, lies defenseless as it is accosted by dangerous outside stimuluses. The TV’s audio signal is the enemy that creeps in between the cognitive synapses of the sleeping protagonist, influencing his dreams and controlling his consciousness. The Box, like a sponge, passively absorbs all the audio stimuluses that come from the outside; reworking them and unknowingly transmitting them back into reality as interactive hallucinations uncontrolled and interacting freely with their surrounding environment…

return to the Home page

The Box - Poltergheist

Dadomani studio: idea,production,animation supervision,direction Patrizio Saccò: director of photography Enrico Ascoli: music and sound design Dario Imbrogno: animation Dario Cavaliere: fluid simulation The Box and Dox spend their entire lives sitting on the couch in front of the TV. Both are afflicted with a very powerful addiction to television. This addiction plays out in their behaviors and reactions, which are polar opposites of each other. The Box uses the TV to fall asleep, while Dox is a victim of his unstoppable instinct of channel surfing. They both need TV, albeit for different purposes. Falling into his habitual deep sleep, The Box loses contact with reality, letting himself go completely into the dream world. This is where the character’s rational mind makes room for the unknown and unknowing world of his subconscious. The Box’s brain, like an unprotected fortress, lies defenseless as it is accosted by dangerous outside stimuluses. The TV’s audio signal is the enemy that creeps in between the cognitive synapses of the sleeping protagonist, influencing his dreams and controlling his consciousness. The Box, like a sponge, passively absorbs all the audio stimuluses that come from the outside; reworking them and unknowingly transmitting them back into reality as interactive hallucinations uncontrolled and interacting freely with their surrounding environment…

return to the Home page

music and sound design for Chinagram video teaser


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music and sound design for Chinagram video teaser

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Artist : Donato Sansone
Sound : Enrico Ascoli

return to the Home page

Artist : Donato Sansone

Sound : Enrico Ascoli

return to the Home page

Montecitorio 2011 - Soundscape exibition

link to exibition website
la sala della regina di palazzo montecitorio dal 18 ottobre al 10 dicembre 2011 ospita “rappresentare l’italia – 150 anni di storia della camera dei deputati”.
una mostra che ripercorre i principali momenti della storia della camera intrecciando i grandi problemi della democrazia rappresentativa e l’evoluzione del paese. audiovisivi, documenti e illustrazioni per inscenare una maxi-cronaca italiana che si snoda attraverso isole multimediali e grandi pannelli che come gigantesche prime pagine di quotidiani scandiscono la storia d’italia e delle sue istituzioni.
Credits
production: Ars Media
Sound design by Enrico Ascoli

Montecitorio 2011 - Soundscape exibition

Presidente della repubblica e presidente della camera

link to exibition website

la sala della regina di palazzo montecitorio dal 18 ottobre al 10 dicembre 2011 ospita “rappresentare l’italia – 150 anni di storia della camera dei deputati”.

una mostra che ripercorre i principali momenti della storia della camera intrecciando i grandi problemi della democrazia rappresentativa e l’evoluzione del paese. audiovisivi, documenti e illustrazioni per inscenare una maxi-cronaca italiana che si snoda attraverso isole multimediali e grandi pannelli che come gigantesche prime pagine di quotidiani scandiscono la storia d’italia e delle sue istituzioni.

Credits

production: Ars Media

Sound design by Enrico Ascoli


Videomapping – interactive music sequencer. Sept 3, 2011


For the opening of Nike’s new store in Turin, we had a ball creating a 4-story-high sequencer and projecting it on the baroque façade of a building in one of the city’s historical squares. An electronic music machine, open to all who felt like getting into the game, stepping up to the control platform, and letting a Kinect-equipped station sense their body’s contour and movements. Interactivity was literally in their hands, as they discovered the power to turn windows on and off with a mere touch, revealing musical notes and samples that combined into ever-changing audio loops.
Energized and empowered, our players became the real pivot of the event: controlling a 20-meter-tall luminous shadow, wrapped in ribbons of bold color coming from a second projector aimed right at their body, they became conductors, composers, and the creators of an interactive show that took music, colors and proportions to the next level.


Coded with: Processing + Toxi.math + MidiBus + GLGraphics + oscP5 + Kinect + OpenNI + NiTE + Freenect + Ableton Live + Custom sequencing library developed in-house.
Client: Nike
PROJECT CREDITS
Concept, Design & Development: ToDo
Sound Design: Enrico Ascoli
Field producer: Adriano Bassi
Interactive platform construction: Dynamic Factory
Video projection setup: Euphon
VIDEO CREDITS: Shooting and video editing: Logout Video (Andrea Bocca, Paolo Ceretto)
THANKS to: Alessandro Poggi and Alessandro Bianchi!

Videomapping – interactive music sequencer. Sept 3, 2011

For the opening of Nike’s new store in Turin, we had a ball creating a 4-story-high sequencer and projecting it on the baroque façade of a building in one of the city’s historical squares. An electronic music machine, open to all who felt like getting into the game, stepping up to the control platform, and letting a Kinect-equipped station sense their body’s contour and movements. Interactivity was literally in their hands, as they discovered the power to turn windows on and off with a mere touch, revealing musical notes and samples that combined into ever-changing audio loops.

Energized and empowered, our players became the real pivot of the event: controlling a 20-meter-tall luminous shadow, wrapped in ribbons of bold color coming from a second projector aimed right at their body, they became conductors, composers, and the creators of an interactive show that took music, colors and proportions to the next level.

Coded with: Processing + Toxi.math + MidiBus + GLGraphics + oscP5 + Kinect + OpenNI + NiTE + Freenect + Ableton Live + Custom sequencing library developed in-house.

Client: Nike

PROJECT CREDITS

Concept, Design & Development: ToDo

Sound Design: Enrico Ascoli

Field producer: Adriano Bassi

Interactive platform construction: Dynamic Factory

Video projection setup: Euphon

VIDEO CREDITS: Shooting and video editing: Logout Video (Andrea Bocca, Paolo Ceretto)

THANKS to: Alessandro Poggi and Alessandro Bianchi!


Sound Design for Lone Wolf - Announcement Teaser Trailer

Sound Design for Lone Wolf - Announcement Teaser Trailer


Music, sound design and 8ch audio surround for “Formula”, video installation at Turin Museo Dell’Automobile Project credits: Client: Museo Dell’Automobile di Torino Concept: N03! Design: N03! Editing & compositing: Rino Stefano Tagliafierro Sound design: Riccardo Castaldi, Enrico Ascoli 8ch Audio Surround: AeG Soluzioni, Riccardo Castaldi, Enrico Ascoli

Music, sound design and 8ch audio surround for “Formula”, video installation at Turin Museo Dell’Automobile

Project credits:
Client: Museo Dell’Automobile di Torino
Concept: N03!
Design: N03!
Editing & compositing: Rino Stefano Tagliafierro
Sound design: Riccardo Castaldi, Enrico Ascoli
8ch Audio Surround: AeG Soluzioni, Riccardo Castaldi, Enrico Ascoli

Music and sound design for the multi-channel central installation, for the Roon D interactive installation and for the educational touch system videogames (see also http://www.todo.to.it/#projects/bdi)

Multi-channel (8CH) audio/video installation for the Exhibition “The currency  of United Italy”, April 4th, 2011 - July 4th, 2011 – Palazzo delle  Esposizioni, Rome. Project page:todo.to.it/​#projects/​bdi

Exibition Website:  “La moneta dell’Italia unita: dalla lira all’euro”
Project credits: Client: Banca d’Italia Concept: ToDo + Atelier Brückner Design: ToDo Editing & compositing: Matteo Barbeni, Pierpaolo Valetto Computational animations: Alessandro Capozzo Sound design: Enrico Ascoli

Music and sound design for the multi-channel central installation, for the Roon D interactive installation and for the educational touch system videogames (see also http://www.todo.to.it/#projects/bdi)

Multi-channel (8CH) audio/video installation for the Exhibition “The currency of United Italy”, April 4th, 2011 - July 4th, 2011 – Palazzo delle Esposizioni, Rome.
Project page:todo.to.it/​#projects/​bdi

Exibition Website: “La moneta dell’Italia unita: dalla lira all’euro”

Project credits:
Client: Banca d’Italia
Concept: ToDo + Atelier Brückner
Design: ToDo
Editing & compositing: Matteo Barbeni, Pierpaolo Valetto
Computational animations: Alessandro Capozzo
Sound design: Enrico Ascoli


Blowjob - Myatelier.net - Rome 2011
Description of work: Three amplified electric guitars and three fans. Soundscape generated naturally by the passage of air through the strings and by its set in motion light filaments, that touch , in a stochastic way, the instruments. What you can hear is a universe unique and uncontrollable and at the same time uniform and harmonious: stillness in motion. Blowjob born by the natural development of two themes: the first is based on building self generative soundscapes and sculpture, the second is based on archetypal sounds, those sound marks that could be deeply recognized in a trans-cultural way by human beings. Among these there is surely the wind and its ability to animate what it skims: “… the answer my friend is blowing in the wind …”

Blowjob - Myatelier.net - Rome 2011

Description of work: Three amplified electric guitars and three fans.
Soundscape generated naturally by the passage of air through the strings and by its set in motion light filaments, that touch , in a stochastic way, the instruments. What you can hear is a universe unique and uncontrollable and at the same time uniform and harmonious: stillness in motion.
Blowjob born by the natural development of two themes: the first is based on building self generative soundscapes and sculpture, the second is based on archetypal sounds, those sound marks that could be deeply recognized in a trans-cultural way by human beings. Among these there is surely the wind and its ability to animate what it skims: “… the answer my friend is blowing in the wind …”

blowjob - myatelier.net - Rome 2011

music and sound design for the 15 documentary projected in the various museum areas
novanta minuti di cinema e storia, quindici video per raccontare l’europa negli anni in cui si faceva l’italia. sono i cortometraggi che ars media sta ultimando per il nuovo allestimento del museo nazionale del risorgimento italiano. le sale di palazzo carignano, a torino, si riapriranno ai visitatori nel 2011 proponendo un allestimento completamente rinnovato con nuovi percorsi tematici, un’illuminazione scenografica e strumenti multimediali per rendere ancora più coinvolgente la visita.
la rivoluzione francese e quella industriale, le lotte dei popoli europei per ottenere le libertà costituzionali, rivoluzione e restaurazione. i video proiettati su cinque schermi spettacolari disposti lungo il percorso di visita allargano gli orizzonti del museo, che con il nuovo allestimento assume un respiro veramente internazionale.
preview:

Risorgimento Italiano cap 1 from Enrico Ascoli - Sound Design on Vimeo.
credits:
Client > Museo Nazionale Del Risorgimento di Torino
Production and video editing > Ars Media

music and sound design for the 15 documentary projected in the various museum areas

novanta minuti di cinema e storia, quindici video per raccontare l’europa negli anni in cui si faceva l’italia. sono i cortometraggi che ars media sta ultimando per il nuovo allestimento del museo nazionale del risorgimento italiano. le sale di palazzo carignano, a torino, si riapriranno ai visitatori nel 2011 proponendo un allestimento completamente rinnovato con nuovi percorsi tematici, un’illuminazione scenografica e strumenti multimediali per rendere ancora più coinvolgente la visita.

la rivoluzione francese e quella industriale, le lotte dei popoli europei per ottenere le libertà costituzionali, rivoluzione e restaurazione. i video proiettati su cinque schermi spettacolari disposti lungo il percorso di visita allargano gli orizzonti del museo, che con il nuovo allestimento assume un respiro veramente internazionale.

preview:

Risorgimento Italiano cap 1 from Enrico Ascoli - Sound Design on Vimeo.

credits:

Client > Museo Nazionale Del Risorgimento di Torino

Production and video editing > Ars Media

Event :: 50° Mila Schon - Linee, Colori, Superfici Concept:  Nucleo | Piergiorgio Robino   Exhibition design: Nucleo | Piergiorgio Robino + Nicola Bartoccelli   Graphic project: Nucleo | Arianna Madiotto + Nadia Corno  Sound project: Enrico Ascoli   Exhibition set up: Gruppo Bodino | TO

Room 1 - Geometrie: soft sensual movements follow geometric paths, pop timbers, warm like scent wakes, Low frequencies just at the beginning of the room like an hearty welcome, quiet in movement. (DVD + 5.1 system)


Room 2 - Simmetrie: crystal-clear layers, sharp and elegant, domesticated timbers coming from the music sperimentation of ‘60/’70, orbital paths around a radial acustic center, slow and hanged like a Calder mobile, magic and surreal mood, unfathomable. (DVD + 5.1 system)

Room 3 - Stereometrie: intermittent pulsation of contemporary microsounds (glitch timbers), that from the crypts around this room point the center floating on a foam of very low frequencies (DVD + 5.1 system)

Room 4 - Ambiance: random sound-scape for ten vintage monitors Brionvega, voices buzzing, daily life, old Tv spot, music suggestion from Mila Shon living room.  (DVD-brionvega-monitors) 
 
In memory of Mila Schon, Music and VJ live set by Enrico Ascoli and VJ Kidddz on Media facade piazza duomo Milano

Event :: 50° Mila Schon - Linee, Colori, Superfici
Concept:  Nucleo | Piergiorgio Robino 
Exhibition design: Nucleo | Piergiorgio Robino + Nicola Bartoccelli 
Graphic project: Nucleo | Arianna Madiotto + Nadia Corno 
Sound project: Enrico Ascoli  
Exhibition set up: Gruppo Bodino | TO

Room 1 - Geometrie: soft sensual movements follow geometric paths, pop timbers, warm like scent wakes, Low frequencies just at the beginning of the room like an hearty welcome, quiet in movement. (DVD + 5.1 system)


Room 2 - Simmetrie: crystal-clear layers, sharp and elegant, domesticated timbers coming from the music sperimentation of ‘60/’70, orbital paths around a radial acustic center, slow and hanged like a Calder mobile, magic and surreal mood, unfathomable. (DVD + 5.1 system)

Room 3 - Stereometrie: intermittent pulsation of contemporary microsounds (glitch timbers), that from the crypts around this room point the center floating on a foam of very low frequencies
(DVD + 5.1 system)

Room 4 - Ambiance: random sound-scape for ten vintage monitors Brionvega, voices buzzing, daily life, old Tv spot, music suggestion from Mila Shon living room.
(DVD-brionvega-monitors)
 



In memory of Mila Schon, Music and VJ live set by Enrico Ascoli and VJ Kidddz on Media facade piazza duomo Milano




VIDEOGIOCO animation and concept by Donato Sansone  sound design by Enrico Ascoli

VIDEOGIOCO
animation and concept by Donato Sansone
sound design by Enrico Ascoli


A total immersion in the culinary tradition of Irpinia in a performance divided on different synaestetic levels (taste, smell, tough, sight, hearing) based on a real time recording with panoramics and piezolectric microphones of resonances captured during food preparation. Interferenze Festival 2010 - Click’n food  Video by LS another sound and food work by Enrico Ascoli => soundcloud.com/imaginary-axis/ sound-cooking-frequencies-to-dissolve-under-the-tonguekk

A total immersion in the culinary tradition of Irpinia in a performance divided on different synaestetic levels (taste, smell, tough, sight, hearing) based on a real time recording with panoramics and piezolectric microphones of resonances captured during food preparation.

Interferenze Festival 2010 - Click’n food
Video by LS

another sound and food work by Enrico Ascoli =>
soundcloud.com/imaginary-axis/ sound-cooking-frequencies-to-dissolve-under-the-tonguekk

About:

Sound Designer / Music Producer

::: works in animation film, sound art, live performance, advertising, contemporary art, theatre and cognitive research
::: Music and sound design for the following animation short film, winner and screed in the most important Animation Festival around the world : "videogioco", "topoglassato al cioccolato" by Donato Sansone, and "The Box - Poltergeist" by Dadomani Studio
::: among many others, collaborations with NIKE, Bacardi, Illy, Fiat, Telecom Italia, Mila Schön.
::: music, sound effects and sound installations for Italy's most important Video Production Studios, Interaction Design Studios, Advertising Agency.
::: professor in sound design and music psychology at the European Institut of Design (IED) in Milan and CSC animation in Turin
::: together with contemporary artists take part in Prague Biennale, Art Basel, Rijksakademie Amsterdam, Royal College of Arts London, Fondazione Bevilacqua la Masa Venice, Museion in Bolzano.
::: live perfomances and sound installation at various festivals like Benicassim, Stream Festival, toShare, Interferenze festival, E-ArtQuake Festival, MyAtelier.

Following: