The Box - Poltergheist

Dadomani studio: idea,production,animation supervision,direction Patrizio Saccò: director of photography Enrico Ascoli: music and sound design Dario Imbrogno: animation Dario Cavaliere: fluid simulation The Box and Dox spend their entire lives sitting on the couch in front of the TV. Both are afflicted with a very powerful addiction to television. This addiction plays out in their behaviors and reactions, which are polar opposites of each other. The Box uses the TV to fall asleep, while Dox is a victim of his unstoppable instinct of channel surfing. They both need TV, albeit for different purposes. Falling into his habitual deep sleep, The Box loses contact with reality, letting himself go completely into the dream world. This is where the character’s rational mind makes room for the unknown and unknowing world of his subconscious. The Box’s brain, like an unprotected fortress, lies defenseless as it is accosted by dangerous outside stimuluses. The TV’s audio signal is the enemy that creeps in between the cognitive synapses of the sleeping protagonist, influencing his dreams and controlling his consciousness. The Box, like a sponge, passively absorbs all the audio stimuluses that come from the outside; reworking them and unknowingly transmitting them back into reality as interactive hallucinations uncontrolled and interacting freely with their surrounding environment…

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The Box - Poltergheist

Dadomani studio: idea,production,animation supervision,direction Patrizio Saccò: director of photography Enrico Ascoli: music and sound design Dario Imbrogno: animation Dario Cavaliere: fluid simulation The Box and Dox spend their entire lives sitting on the couch in front of the TV. Both are afflicted with a very powerful addiction to television. This addiction plays out in their behaviors and reactions, which are polar opposites of each other. The Box uses the TV to fall asleep, while Dox is a victim of his unstoppable instinct of channel surfing. They both need TV, albeit for different purposes. Falling into his habitual deep sleep, The Box loses contact with reality, letting himself go completely into the dream world. This is where the character’s rational mind makes room for the unknown and unknowing world of his subconscious. The Box’s brain, like an unprotected fortress, lies defenseless as it is accosted by dangerous outside stimuluses. The TV’s audio signal is the enemy that creeps in between the cognitive synapses of the sleeping protagonist, influencing his dreams and controlling his consciousness. The Box, like a sponge, passively absorbs all the audio stimuluses that come from the outside; reworking them and unknowingly transmitting them back into reality as interactive hallucinations uncontrolled and interacting freely with their surrounding environment…

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VIDEOGIOCO animation and concept by Donato Sansone  sound design by Enrico Ascoli

VIDEOGIOCO
animation and concept by Donato Sansone
sound design by Enrico Ascoli

The Box - Poltergheist

Dadomani studio: idea,production,animation supervision,direction Patrizio Saccò: director of photography Enrico Ascoli: music and sound design Dario Imbrogno: animation Dario Cavaliere: fluid simulation The Box and Dox spend their entire lives sitting on the couch in front of the TV. Both are afflicted with a very powerful addiction to television. This addiction plays out in their behaviors and reactions, which are polar opposites of each other. The Box uses the TV to fall asleep, while Dox is a victim of his unstoppable instinct of channel surfing. They both need TV, albeit for different purposes. Falling into his habitual deep sleep, The Box loses contact with reality, letting himself go completely into the dream world. This is where the character’s rational mind makes room for the unknown and unknowing world of his subconscious. The Box’s brain, like an unprotected fortress, lies defenseless as it is accosted by dangerous outside stimuluses. The TV’s audio signal is the enemy that creeps in between the cognitive synapses of the sleeping protagonist, influencing his dreams and controlling his consciousness. The Box, like a sponge, passively absorbs all the audio stimuluses that come from the outside; reworking them and unknowingly transmitting them back into reality as interactive hallucinations uncontrolled and interacting freely with their surrounding environment…

return to the Home page

The Box - Poltergheist

Dadomani studio: idea,production,animation supervision,direction Patrizio Saccò: director of photography Enrico Ascoli: music and sound design Dario Imbrogno: animation Dario Cavaliere: fluid simulation The Box and Dox spend their entire lives sitting on the couch in front of the TV. Both are afflicted with a very powerful addiction to television. This addiction plays out in their behaviors and reactions, which are polar opposites of each other. The Box uses the TV to fall asleep, while Dox is a victim of his unstoppable instinct of channel surfing. They both need TV, albeit for different purposes. Falling into his habitual deep sleep, The Box loses contact with reality, letting himself go completely into the dream world. This is where the character’s rational mind makes room for the unknown and unknowing world of his subconscious. The Box’s brain, like an unprotected fortress, lies defenseless as it is accosted by dangerous outside stimuluses. The TV’s audio signal is the enemy that creeps in between the cognitive synapses of the sleeping protagonist, influencing his dreams and controlling his consciousness. The Box, like a sponge, passively absorbs all the audio stimuluses that come from the outside; reworking them and unknowingly transmitting them back into reality as interactive hallucinations uncontrolled and interacting freely with their surrounding environment…

return to the Home page


VIDEOGIOCO animation and concept by Donato Sansone  sound design by Enrico Ascoli

VIDEOGIOCO
animation and concept by Donato Sansone
sound design by Enrico Ascoli

About:

Sound Designer / Music Producer / Psychologist
::: works in contemporary art, sound art, live performance, advertising, theatre and cognitive research
::: among many others, collaborations with NIKE, Bacardi, Illy, Fiat, Telecom Italia, Mila Schön.
::: music, sound effects and sound installations for Italy's most important Video Production Studios, Interaction Design Studios, Advertising Agency.
::: professor in sound design and music psychology at the European Institut of Design (IED) in Milan and CSC animation in Turin
::: Music and sound design for the following animation short film, winner and screed in the most important Animation Festival around the world : "videogioco", "topoglassato al cioccolato" by Donato Sansone, and "The Box - Poltergeist" by Dadomani Studio
::: together with contemporary artists take part in Prague Biennale, Art Basel, Rijksakademie Amsterdam, Royal College of Arts London, Fondazione Bevilacqua la Masa Venice.
::: live perfomances and sound installation at various festivals like Benicassim, Stream Festival, toShare, Interferenze festival, E-ArtQuake Festival, MyAtelier.

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